Author: admin_adc
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Basic Culinary Method by Rano Abryanto
A Short View Students may discover and understand basic cooking techniques, as well as how to select raw or ingredient materials utilizing any cooking method. Analysing the application of each component and calculating the cost for producing for each meal that is organized. Critical thinking and decision-making for product execution, as well as maximizing understanding…
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Enhancing Human Resources Education through Interactive Learning Technologies and Experiential Approaches by Munawaroh
A Short View This project goal is to implement innovative teaching strategies in Human Resources (HR) education. The project will integrate interactive learning technologies and experiential learning approaches to enhance student engagement, critical thinking, and practical application of HR concepts. By combining virtual simulations, case-based learning, and collaborative projects, this initiative aims to bridge the…
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Empowering Students In Food Material CharacteristicsThrough Xmind-Based Learning by Abdullah Muzi Marpaung
A Short View This project aimed to improve student engagement and conceptual understanding in the Food Material Characteristics course by integrating XMind, a digital mind mapping tool. The innovation focused on helping students visually organize complex concepts such as food components, their interactions, and their roles in food structure and processing. Full Report
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Engaging Students In Statistics: A Creative Teaching Toolkit Using Chacha Chocolates by Abdullah Muzi Marpaung
A Short View The Chacha Project was designed to make statistics more engaging and intuitive for students by using Chacha candies (similar to M&M’s) as a learning medium. Students performed real-time, hands-on data collection using Chacha samples, allowing them to explore statistical concepts such as frequency, probability, distribution, descriptive statistics, and hypothesis testing. This tactile…
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Paperless Lab & Step-by-Step Live Tracking by Florence Ignatia
A Short View The “Paperless Lab & Step-by-Step Live Tracking” project aimed to transform the traditional Biology Laboratory class into a modern, digital learning environment by eliminating paper-based worksheets. This innovation utilized tools such as Google Forms and QR codes to guide students through digital journals, pre-lab quizzes, and result submissions. The objective was to…
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Autodesk Tinkercad Software for Course Digital System by Aulia Arif Iskandar, MT
A Short View This report outlines the implementation and outcomes of integrating Autodesk TinkerCAD software into the Digital Systems course (H651-1BELA) at SGU. The primary goal was to enhance the student learning experience by providing a modern, efficient tool for designing and simulating electronic circuits. This initiative aimed to bridge the gap between theoretical knowledge…
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Integration of Andragogy and Peeragogy learning methods to improve real case-based learning at UT Corporate Master Class: case of Technopreneurship course by Gembong Baskoro
A Short View This project implements a combination of Andragogy (self-directed learning) and Peeragogy (collaborative learning) methods in a corporate master’s program, specifically in the Technopreneurship course. This initiative is designed to address the challenges posed by the cognitive and experiential gaps among adult students, with the primary goal of producing well-rounded professionals (“T-shaped individuals”)…
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Virtual Lens: Creative Exploration In Online Photography Exhibition by Aulia Putri Meidina
A Short View The Virtual Lens: Creative Exploration in Online Photography Exhibition is designed to integrate online exhibition platforms into photography education, offering students real-world exposure by showcasing their work globally in a non-commercial setting. The main objectives are to enhance students’ digital literacy, foster creativity, and build a strong online presence in the creative…
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Engaging Students With Project – Based Learning (PjBL) and Analytics Including Adopting AutoProctor by Dr. Nila Krisnawati, SE.MM.
A Short View This Consumer Behaviour Analysis of a Global Brand module uses a Project Based Learning (PjBL) approach to help students connect theory with practice. In groups, students select a global brand and analyse consumer behaviour across different regions and cultures. They apply core concepts and use digital tools like Social Blade to interpret…
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Empowering Learning Using Gamification Methods by Agung Joni Saputra
A Short View The purpose of this innovation is to make students more enthusiastic, especially in studying lessons that are more theoretical than practical, one of the most common things found when studying lessons that are full of theory is boredom, so that students become easily sleepy and instead focus on their respective cellphones compared…